some cases with single developers on a project, merging is required on a regular basis, particularly when you perform continuous integration: Two people both checkout the same version of the same file; They both make changes; and one person checks in first. Now the second person has to merge their changes together with the first person's.
This is the same problem as merging between two branches. The difference is the length of time of the "divergence" gradually increases the set of divergent files between the two codelines and hence increases the likelihood of concurrent edits (and the resulting need for a merge).
So, avoiding branching does NOT eliminate the merging problem. It only somewhat decreases the likelihood. What branching decreases more-than-slightly is the resulting complexity of the merge when it does happen. The more activity that has taken place in parallel on the same sets of files, the more complicated it may be to merge those files. If both codelines are very active - this will occur a lot. Most of the time this is not the case. Instead, only one of the codelines is very active (the one that works on the "latest stuff") and the other codeline is for the occasional repair that has to happen in the legacy version (and propagate forward).
The same holds true for most workarounds people come up with to avoid branching (for example conditional code without version-branching). If you don't branch and handle it with run-time code, you have to have separate run-time configuration settings for each case. If it is done with compile-time conditional-code, then you have to have separate build configuration settings for each case and know how to enable/disable them accordingly (and still have to do two builds, even though you didn't branch).
If instead we branch, we may have to do two builds, but we might execute the exact same sequence of steps (procedures) to do the build in either codeline because we will typically have "branched" the build tools and associated configuration files too. So the procedure to build either codeline would in fact be less complex than the one needed to avoid branching, because that "defers" the configuration-decision from checkout-time (on a new branch) to compile-time instead (for a different set of compilation flags).
Therefore, we don't feel that avoiding branching avoids complexity. It's a question of choosing which part of the rug to "sweep the complexity" under. If you fear branching (or merging) and choose to never sweep it under the earlier portion of the rug, that is the choice you make, but the complexity still rears its ugly head in some form or another. The key is to recognize the choices and avoid being afraid of branching and learn to use it wisely - taming the branching beast.
This process of education is part of our mission as agile SCM-istas!
The Refactoring Blues
Having said the above, one major complication for branching and merging, and yet also paradoxically a reason for branching, is refactoring. Agile teams want to refactor and indeed need to be able to do so to preserve a clean codebase which is more easily maintainable in the future. Simple refactoring does not change the functionality of the code but may change the textual format substantially. It can make it very difficult to promote a maintenance change (bug fix or perhaps enhancement) to a class in a newer version when that new class has been totally rewritten (because of refactoring) in the new version.
Refactoring becomes even more problematic when dealing with files that are renamed. This has particularly come to








