Simulation Games: A Way to Improve Communication in the Team

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The team tries out various methods in order to select the most optimal solution. The decision is not dictated only by theoretical knowledge but also by empirical experience. Communication improvement is a complex and time-consuming operation. The biggest challenge is initial analysis of the current state of the team and the process change.

Conclusion
There are three main reasons to use a simulation game: It provides an interactive internal audit of the existing communication procedures, it allows a creative environment to stimulate the team to create its own efficient ways of communication, and it creates new processes verification in a secure test environment.

Simulation games are a flexible tool that can easily be adapted to the current needs of the team. The game allows players to gain new skills and improve existing ones in a pleasant atmosphere and test them in a secure environment without high risk and significant cost. Unfortunately, simulation games are not a silver bullet, but they are an excellent support tool.

As Plutarch said, "The mind is not a vessel to be filled but a fire to be kindled." The main aim of a simulation game is to increase players’ creativity and inspire your team to find new, amazing solutions.

References

[1] " Edward Radosiński
[2] “The Expert Educator: A reference manual of teaching strategies for quality education” Anthony S. Dallmann-Jones, 1994
[3] “Theory of modelling and simulation” Bernard Zeigler, 1984
[4] “The Reader's companion to military history” Robert Cowley, Geoffrey Parker, 1996
[5] “Pełna partycypacja w zarządzaniu”, Ryszard Stocki, Piotr Prokopowicz, Grzegorz Żmuda, 2008
[6] “Change management and communications for IT succes” Michael Krigsman http://www.zdnet.com/blog/projectfailures/change-management-and-communications-for-it-success/12455
[7] “Computerworld Survey: Poor communication causes most IT project failures” Linda Rosencrance
[8] “The Bull Survey (1998)”
[9] “The Standish Group Report CHAOS 2010”
[10] “Operational Gaming. An International Approach” Ingolf Stahl (Frontiers of Operational Research an Applied System Analysis Vol. 3”

About the author

Monika Konieczny's picture Monika Konieczny

Monika Konieczny graduated from the Faculty of Computer Science in Poznań. Monika is a PhD student at the Jagiellonian University in Kraków. In her research she studies broad aspects of the soft project management, especially effective motivation and use of gamification and simulation games to make the team happier :) and more productive. She works as a Director of Engineering/Scrum Master at Archer, where she coordinates the work of the teams (distributed and on-site) creating tools necessary to run mobile adds campaigns. Monika is interested in traveling around the world, diving and photography.

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