If you are agile, you might spend some time estimating. If you’re using Scrum, you estimate what you can do in an iteration so you can meet your “commitment.” But estimation is a problem for many agile projects. The larger the effort, the more difficult it is to estimate. You can’t depend on ideal days. Do your estimates provide value? To whom?
There has been lots of talk about the “agile mindset,” but what does that mean? It does not merely encompass the skills that make a successful agile team member, but rather what drives a person to want to be part of an agile team. It should include the quest to learn (even when you fail) and leveraging what you learn to continuously improve on what you do.
Feedback loops serve as opportunities to increase productivity, either in an individual’s performance or in project teamwork or process. Identifying areas for improvement throughout each sprint and turning them into action items can help you track and address the key challenges related to technology or product improvement.
The term minimum viable product, or MVP, has come to be misunderstood and misused in many organizations. It doesn’t mean you should be releasing half-baked, barely feasible software. Instead, you should be thinking of your product’s capabilities as a Specifically Marketable, Useful, Releasable Feature Set—or SMURFS!
Product development organizations that skip or rush through critical preplanning activities run the risk of failure. Organizations that use a more agile approach to product development ensure that the teams work on the right things, have the right amount of dialogue with their business partners, and produce the right amount of value to the product.
When planning releases, it’s important to understand where team effort is being spent. By using high and low watermarks, a project manager can determine a suitable approach to take when setting expectations and determining whether it is necessary to alter team behavior to focus more on getting those features into a release.
A couple of years ago, the Twitter hashtag #NoEstimates appeared. Its purpose was to start a discussion about alternatives to estimations, but the idea of a project without explicit estimates is odd to most people in software development. However, if you start exploring it, you may find better sources of information to rely on.
When it comes to transitioning to agile, if a team only goes off what it's heard from other teams and doesn't take a class or read any books about the process, misconceptions can abound. And that leads to problems. Read on to have three common agile myths debunked and to learn why agile is a cultural change, not just a project management framework.
Many teams think they're agile. They might work in iterations and have a ranked backlog, but they don’t see the value they could be seeing. Usually that means they have a number of false impressions about agile. Read on to have three common misconceptions debunked and to learn what you need to do to make your agile transition successful.
The fable of stone soup is often told as a lesson about cooperation in times of scarcity. Mike Edwards has used an approach based on this allegory to help teams make steps toward improving themselves and the way they work, especially when it comes to shifting to new methodologies such as agile and Scrum.