Agile teams are self-organizing, which means they do not need supervisors—at least in theory. But they do need leaders to create a shared vision of what the product will be. And having an agile team means that anyone can step up … including you. Lanette Creamer outlines seven qualities possessed by great agile leaders.
Software developer Laurent Bossavit delivered the second keynote presentation, about why we need to think more critically about software development. He began his presentation by saying his intention was to make you question what you know—or what you think you know.
There has been lots of talk about the “agile mindset,” but what does that mean? It does not merely encompass the skills that make a successful agile team member, but rather what drives a person to want to be part of an agile team. It should include the quest to learn (even when you fail) and leveraging what you learn to continuously improve on what you do.
Traditionally, the project manager or ScrumMaster is responsible for evaluating a team's performance. But peer feedback, when each member of a team picks another member, observes him or her, and then shares thoughts and suggestions about that other team member’s work, can also be very valuable to continuous improvement.
To complement functional validation, software teams are expected to validate performance. But, according to Jun Zhuang, you must be prepared to invest time, personnel, and resources to benefit from performance testing.
If you are considering leaving the nest to self-fund your own endeavor, you may want to read about Mike Botsko's experience creating a cloud-based, bug-tracking app called Snowy Evening. What started out as a lot of fun quickly turned into a tough journey. Don't worry—it has a happy ending!
A key characteristic of agile is that a team self-organizes to best fit the workload. This, according to Maria Matarelli, can be more difficult than the more traditional approach of a project manager simply telling the team what to do.
In this interview, TechWell speaks to the founder of Women Who Test, Alison Wade. She is also the program chair for the Mobile Dev + Test Conference. Alison speaks about her new summit that celebrates female testers.
In this interview, Rob Sabourin talks about his STAREAST presentations. These cover how to elicit effective usability requirements with storyboarding and task analysis, and how to blend the requirements, design, and test cycles into a tight feedback loop.
In this interview, Steve Davi talks about how executives can actually harm a company's agile transition. He covers how executives can and should take on a different role when agile is being adopted, and explains how employees can help the executive get engaged in the right way.
Alex Papadimoulis, the creator of Release!, an agile-based card game, sat down to talk about how gaming can strengthen a company's work culture and bring teams together, how Release! features industry practitioners and thought leaders, and the best conference swag he has ever gotten.
In an industry that continues to rapidly evolve, the pressure to increase our mastery can be overwhelming. Whether browsing the web or your organization's technical library, it's discouraging to realize that many of the skills you’ve mastered are now obsolete, replaced by...
Behind every successful delivery to a customer, there is a well-run, cross-functional team. They trust each other; they work well together. Yet every team, agile or not, faces the challenges of building such a team. And, despite their best efforts, many teams fail in this attempt, never...
Most of us take language for granted. We use words without thinking about how they may affect others and then are surprised at the reaction we get. Learn the importance of language in building and maintaining high performing agile teams. Become more aware of the words you choose and the...
You get paid for doing that? Is it possible to both work and have fun in a large corporate setting? Can joy be made part of the workplace? For the past few years Ryan Kleps and his colleagues have been conducting an informal social experiment using gamification (before they knew it had...