serious games

Articles

Integrating Games to Change Behaviors, Part 2
Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.
Integrating Games to Change Behaviors, Part 1
Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

Visit Our Other Communities

The home for software testing and QA professionals—practical advice on test automation, test management, test techniques, and more.
Where configuration management and development professionals go for answers on SCM, ALM, change management, DevOps, tools and more.