Design & Code

Articles

On Sumo, Architecture, and Enterprise Agile
In order to be successful in the ring, a sumo wrestler needs to maintain a heavy body weight and at the same time be in peak physical condition. Just as these Japanese athletes have to find the right balance through a well thought-out combination of diet and training regimen, software development organizations need a balanced approach to implementing application architecture on agile projects.
Identifying and Improving Bad User Stories
A written user story is a very short narrative—a sentence or two—describing some small piece of functionality that has business value. User stories are intended to foster collaboration and communication, but writing these short narratives poorly can negate agile’s flexibility. Charles Suscheck and Andrew Fuqua explain some common failure patterns that will help you focus on the right role, value, and business functionality when writing stories.
Top Twelve Myths of Agile Development
When it comes to agile development, Allan Kelly has noticed a lot of misinformation is being passed off as fact. In this article, Allan takes a closer look at twelve of the most common agile myths he has encountered while training new agile teams.
Agile ALM for Delivering Customer Value: Getting Started
In this first part of a two-part series, Mario Moreira writes that a reasonable application lifecycle management (ALM) product will have a common user interface for utilizing the ALM functionality. It will also include a meta-model and process engine to parse and share information across and amongst the various functions within the ALM framework. These technical needs must be accompanied by a strong business case for delivering higher customer value and new approaches for seamless integration.

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