Conference Presentations

Reduce Release Cycle Time: Nine Months to a Week - Nice!
Slideshow

Picture this scene from three years ago: Employing the corporately mandated processes, a software engineering team is delivering system updates about once every nine months. When their senior user suddenly demands the next delivery in twenty-two weeks-half the current cycle duration-the team realize that they must quickly change development practices. Mathew Bissett describes how Her Majesty's Government did precisely that-and much, much more. First, they reduced delivery cycles from unpredictable dates every nine months to predictable releases every six weeks. Then, they cut releases cycle time to once every week. By identifying and mitigating risks early in the work intake process, enforcing quality gates, executing multiple test levels concurrently-and more-they dramatically increased throughput with the same or better quality. Today, these new processes provide their teams the best balance of structure versus agility.

Mathew Bissett, UK Government
Agile Development Conference & Better Software Conference East 2012: Seven Deadly Habits of Dysfunctional Software Managers
Slideshow

As if releasing a quality software project on time were not difficult enough, poor management dealing with planning, people, and process issues can be deadly to a project. Presenting a series of anti-pattern case studies, Ken Whitaker describes the most common deadly habits-and ways to avoid them. These seven killer habits are mishandling employee incentives; making key decisions by consensus; ignoring proven processes; delegating absolute control to a project manager; taking too long to negotiate a project's scope; releasing an "almost tested" product to market; and hiring someone who is not quite qualified-but liked by everyone. Whether you are an experienced manager struggling with some of these issues or a new software manager, you'll take away invaluable tips and techniques correcting these habits-or better yet, avoiding them altogether.

Ken Whitaker, Leading Software Maniacs
Form Follows Function: The Architecture of a Congruent Organization
Slideshow

One principle architects employ when designing buildings is "form follows function." That is, the layout of a building should be based upon its intended function. In software, the same principle helps us create an integrated design that focuses on fulfilling the intent of the system. Ken Pugh explores congruency-the state in which all actions work toward a common goal. For example, as Ken sees it, if you form and promote integrated teams of developers, testers, and business analysts, then personnel evaluations should be focused on team results rather than on each individual’s performance. If you embrace the principle of delivering business value as quickly as possible, the entire organization should focus on that goal and not the more typical 100% resource utilization objective. If you choose to have agile teams, then they should be co-located for easy communication, rather than scattered across buildings or the world.

Ken Pugh, Net Objectives
Embracing Uncertainty: A Most Difficult Leap of Faith
Slideshow

For the past couple of years, Dan North has been working with and studying teams who are dramatically more productive than any he's ever seen. In weeks they produce results that take other teams months. One of the central behaviors Dan has observed is their ability to embrace uncertainty, holding multiple contradictory opinions at the same time and deferring commitment until there is a good reason. Embracing uncertainty lies at the heart of agile delivery and is one of the primary reasons organizations struggle with agile adoption. We are desperately uncomfortable with uncertainty, so much so that we will replace it with anything-even things we know to be wrong. Dan claims we have turned our back on the original Agile Manifesto, and explains why understanding risk and embracing uncertainty are fundamental to agile delivery-and why we find it so scary.

Dan North, Lean Technology Specialist
Adaptive Leadership: Accelerating Enterprise Agility
Slideshow

Agile practices have proven to help software teams develop better software products while shortening delivery cycles to weeks and even days. To respond to the new challenges of cloud computing, mobility, big data, social media, and more, organizations need to extend these agile practices and principles beyond software engineering departments and into the broader organization. Adaptive leadership principles offer managers and development professionals the tools they need to accelerate the move toward agility throughout IT and the enterprise. Jim Highsmith presents the three dimensions of adaptive leadership and offers an integrated approach for helping you spread agile practices across your wider organization. Jim introduces the “riding paradox” and explores the elements of an exploring, engaging, and adaptive leadership style.

Jim Highsmith, ThoughtWorks, Inc.
Games Software People Play: Reasoning, Tactics, Biases, Fallacies
Slideshow

As engineers and doers, we make rational, well-thought-out decisions based on facts and figures. Or do we? Philippe Kruchten has identified not so rational strategies and tactics software people use while developing new, bold, and complex software-intensive systems. In addition to strategies such as divide-and-conquer, brainstorming, and reuse, Philippe has observed some strange tactics, biases, and reasoning fallacies. If not understood and managed, these “games”-intentional or not-can creep in and pervert the software development process. They go by simple, funny, and sometimes fancy names: anchoring, red herring, elephant in the room, argumentum verbosium, and others. Philippe shares an illustrated gallery of the games software people play and shows you how they combine to become subtle and elaborate political ploys.

Philippe Kruchten, Kruchten Engineering Services, Ltd.
Management Myth #11: The Team Needs a Cheerleader!

If you have a cheerleading manager (or, worse, if you are a cheerleading manager) in a troubled organization, then your team is likely missing its purpose. Replace those cheers with transparency, and you might be surprised by the solutions your team will come up with.

Johanna Rothman's picture Johanna Rothman
Management Myth #10: I Can Measure the Work by the Time People Spend at Work

Increasing the amount of time someone spends on work does not directly result in better work. In fact, depending on the person, the opposite may be the case—spending less time at the office may improve the results. Johanna tackles myths of measuring work by time.

Johanna Rothman's picture Johanna Rothman
Where Are the Interns?

The demand for software engineers is outpacing the supply from colleges and technical schools. Learn how to attract new talent through internships.

Patrick Bailey's picture Patrick Bailey
Scott Ross Building Trust and Culture in Teams: An Interview with Scott Ross

Scott Ross is presenting a session named "Leveraging Core Values for Healthier, More Productive Teams" at the 2012 Better Software Conference East. Scott shared with us the importance of maintaining a positive culture around development teams in order to keep everyone happy, healthy, and productive.

Noel Wurst's picture Noel Wurst

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