In this interview, Rob Sabourin talks about his STAREAST presentations. These cover how to elicit effective usability requirements with storyboarding and task analysis, and how to blend the requirements, design, and test cycles into a tight feedback loop.
In this interview, Richard Hundhausen talks about real-world software testing, his experience at STAREAST, the benefits of Scrum and agile, and how we can end the developer/tester dichotomy by bringing these two teams together.
Mukesh Sharma and Rajini Padmanaban of QA InfoTech sit down to talk about their upcoming book, Leveraging the Wisdom of the Crowd in Software Testing. In this interview, Mukesh and Rajini also talk about the benefits and future of crowdsource testing.
In this interview, Jeff Nielsen, the senior vice president of engineering at 3Pillar Global, tells us about the key qualities of an effective agile team, the importance of trust in agile teams and how to establish it, and even some of the hot topics of programming today.
Alex Papadimoulis, the creator of Release!, an agile-based card game, sat down to talk about how gaming can strengthen a company's work culture and bring teams together, how Release! features industry practitioners and thought leaders, and the best conference swag he has ever gotten.
Michael Vizdos shares his experiences with innovation games, collaboration exercises that dramatically improve the way people work together. Plus, Michael shares his perspective on what the agile and waterfall methods mean to the new generation of testers.
Joe Justice is a consultant at Scrum Inc. and inventor of the Extreme Manufacturing project management method. He also is the founder of Team WIKISPEED, an all-Scrum volunteer-based, "green” automotive prototyping company.
The Agile Retrospective Resource Wiki provides an opportunity for agile practitioners to collaborate, share information, and gain new ideas about how to continuously improve not just the benefits from retrospectives, but also the processes behind the practice.
Jim Elvidge attributes the last thirty years of fun that he's had in his career to the same qualities teams should be built with today. Innovative products come from teams who are inspired to reach their full creative potential, and getting your employees there may be easier than you think.
Agile coach Ram Srinivasan shares his views on why gamification is so enjoyable for users—and so effective and even profitable for businesses. Learn how social connectivity, increased engagement, and even fun all combine to produce an exciting time in software development.