Software developer Laurent Bossavit delivered the second keynote presentation, about why we need to think more critically about software development. He began his presentation by saying his intention was to make you question what you know—or what you think you know.
It is possible to find a new, innovative use for a tool, but it’s much more likely that you’ll do better using the tool in the way its creators intended. And whenever you reach for a tool, check that it’s actually going to help solve the challenge you’re facing. This article explains why first and foremost, conversation is more important than a shiny new tool.
Testing professionals who are learning about agile often want to know how they can provide traceability among automated tests, features, and bugs and report on their testing progress. Here, Lisa Crispin gives an example of how her previous team worked together to integrate testing with coding and helped everyone see testing progress at a glance.
Mob programming is a software development approach where the whole team works on the same thing at the same time, in the same space, and at the same computer. Collaborating like this can have great benefits for everyone involved. Here, Woody Zuill details some practices his team uses to make this collaboration work for them.
The IT industry is dominated by men. But you shouldn't hire more women just to lessen the gender gap. The ultimate goal is better teams, and it just so happens that hiring more women tends to help build better teams anyway. Companies should reexamine what traits they value in job candidates.
The death spiral supersedes the death march in that the death march is a singular event, whereas the death spiral is systemic. It is the result of organizational dysfunction where teams march toward deadline after deadline without reflecting on or questioning if there is a better way to deliver software. There is! Take these positive steps.
Agile is growing up and is now officially a teenager. It has moved from being a somewhat rumbustious child with some overzealous followers and a skeptical management crowd to something that is generally accepted by the mainstream IT community and particular management. Has the agile community lost something? Are the founding members and early practitioners evolving the practice? Is this good? Well, the answers are yes, yes, and maybe.
Developing software correctly is a detail-oriented business. George Dinwiddie writes on how using the Three Amigos strategy can help you develop great user stories. Remember, the goal is to have the work done just in time for planning and development. It should be complete enough to avoid stoppages to build more understanding, but not so far in advance that the details get stale.
Kristin Cowhey explains how z/OS development has evolved throughout the years and what that means for developers and tech personnel. With legacy developers leaving the workforce, there’s a dire need to replace the knowledge in order to maintain the mainframe systems and applications that are still in use today.
Pini Reznik explains how containers can help shorten the software development feedback loop by drastically reducing the overhead involved in deploying new software environments. This leads to faster build and test executions and simplifies the standardization of the development and production environments, allowing for an easier transition to continuous deployment.