serious games

[article]

Integrating Games to Change Behaviors, Part 2

Summary:

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

About the author

[article]

Integrating Games to Change Behaviors, Part 1

Summary:

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

Training people and introducing new ideas requires more than just clear, factual explanations or theorems. Brian Bozzuto explores how games, simulations, and other exercises play an instrumental role in helping people be comfortable enough with new ideas that they choose to put them into practice.

About the author

[article]

Improve Requirements Understanding by Playing Cooperative Games

Member Submitted
Summary:

Serious games are games whose primary purpose is not entertainment. Cooperative games structure communication (e.g. contract bridge) and cooperation (e.g. soccer) between players in the same group. Using serious, cooperative games improves Requirements Understanding (RU).  This paper defines six RU games, maps them into ‘initial understanding space’, and shows how to use a special Ouija board to choose the games to play on your project.  An example of RU game selection is included.

Serious games are games whose primary purpose is not entertainment. Cooperative games structure communication (e.g. contract bridge) and cooperation (e.g. soccer) between players in the same group. Using serious, cooperative games improves Requirements Understanding (RU).  This paper defines six RU games, maps them into ‘initial understanding space’, and shows how to use a special Ouija board to choose the games to play on your project.  An example of RU game selection is included.

About the author

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