Design & Code
Articles
Team Assembly and Its Impact on Value and Innovation Simply putting a handful of developers together and calling it a “team” doesn’t cut it. There’s a better, more analytical approach to team assembly that results in more cohesive teams, faster ramp-up times to peak velocity, and improved innovation, business outcomes, and value. |
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Accelerating the Adoption of Technical Practices Agile teams are supposed to take responsibility for how they work and how they learn. But what if you need to jump-start that learning? Agile transformation is about making this happen rather than waiting for it to happen. You need to get your team to learn the technical side of agile, and soon. Here are some effective approaches. |
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Getting Started with Mob Programming Mob programming is a software development approach where the whole team works on the same thing at the same time, in the same space, and at the same computer. Collaborating like this can have great benefits for everyone involved. Here, Woody Zuill details some practices his team uses to make this collaboration work for them. |
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How to Plan and Execute Programs without Shooting Agile in the Foot Program planners in IT organizations have a dilemma: On one hand, their agile teams tell them that if requirements are defined up front, agile teams cannot operate; but on the other hand, the program’s budget and scope need to be defined so that resources can be allocated and contracts can be written for the work. How does one reconcile these conflicting demands? |
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The Advantages of Hopeless Projects Team members involved in hopeless projects become dejected, stressed, and overworked. Are there any silver linings to working on a doomed project? This article argues that there are. When you and your teammates are stretched to your limits, you can learn a lot about each other, your managers, and what it takes to make a successful product. |
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The Three Amigos Strategy of Developing User Stories Developing software correctly is a detail-oriented business. George Dinwiddie writes on how using the Three Amigos strategy can help you develop great user stories. Remember, the goal is to have the work done just in time for planning and development. It should be complete enough to avoid stoppages to build more understanding, but not so far in advance that the details get stale. |
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The Evolution of z/OS Development Kristin Cowhey explains how z/OS development has evolved throughout the years and what that means for developers and tech personnel. With legacy developers leaving the workforce, there’s a dire need to replace the knowledge in order to maintain the mainframe systems and applications that are still in use today. |
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Big Agile: Enterprise Savior or Oxymoron? Lawrence Putnam explains whether or not big agile is an enterprise savior or an oxymoron. What if agile only works when teams and projects stay relatively small? That’s the question most CIOs want answered before investing scarce time, energy, or resources chasing the big agile paradigm. |
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Scaling Agile Development for Enterprise Software Enterprise development organizations are increasingly embracing agile as a concept, if not entirely in practice. That’s because adopting and scaling agile methodologies for large, complex enterprise software projects can seem daunting. Larry Ayres shares some tips for scaling agile development for enterprise software. |
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Communicating Effectively in Agile Development Projects In today’s fast-paced workplace, software developers and project managers are confronted with a painful paradox. They are faced with continual pressure to accelerate the development process, but this “need for speed” can result in communication failures—and the accompanying project and quality problems. |
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