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Product Owner Certification: An Interview with Sanjiv Augustine on Agile, Lean, and Scrum[interview]
Podcast

In this interview, Agile Leadership Network cofounder Sanjiv Augustine discusses his upcoming product owner certification class at the Mobile Dev + Test Conference. He talks about who should go, detailing how he'll be incorporating agile, lean, and Scrum into the lecture.

Josiah Renaudin's picture Josiah Renaudin
Using Feedback Loops to Boost Development Lifecycles[article]

Feedback loops serve as opportunities to increase productivity, either in an individual’s performance or in project teamwork or process. Identifying areas for improvement throughout each sprint and turning them into action items can help you track and address the key challenges related to technology or product improvement.

Trinadh Bonam's picture Trinadh Bonam
Instead of MVPs, Maybe We Should Be Releasing SMURFS[article]

The term minimum viable product, or MVP, has come to be misunderstood and misused in many organizations. It doesn’t mean you should be releasing half-baked, barely feasible software. Instead, you should be thinking of your product’s capabilities as a Specifically Marketable, Useful, Releasable Feature Set—or SMURFS!

Matthew Barcomb's picture Matthew Barcomb
Taking Vision to Reality: Using Agile to Drive Product Delivery[article]

Product development organizations that skip or rush through critical preplanning activities run the risk of failure. Organizations that use a more agile approach to product development ensure that the teams work on the right things, have the right amount of dialogue with their business partners, and produce the right amount of value to the product.

Jack Walser's picture Jack Walser
Planning Feature Velocity by Understanding Team Behavior[article]

When planning releases, it’s important to understand where team effort is being spent. By using high and low watermarks, a project manager can determine a suitable approach to take when setting expectations and determining whether it is necessary to alter team behavior to focus more on getting those features into a release.

Dave Browett's picture Dave Browett

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