Requirements

Articles

Know Your Customers: They Can Help You Write Better User Stories

Too many user stories begin, "As a user …" Who is your user? Or, more accurately, who are they? Improving your understanding of the types of customers who use your software lets you see multiple products where previously, there was only one—and identifying dedicated products will help you prioritize and accelerate delivery.

Allan Kelly's picture Allan Kelly
Relieving Agile Tension: How to Write Small Stories That Still Have Value

There are two practical goals for user stories: Each story should be beneficial to the business, and each story should represent a small piece of work. However, there is tension between these rules, and they often push in opposite directions. This article discusses how to keep stories small and tasks manageable, while ensuring they retain business value.

Allan Kelly's picture Allan Kelly
User Story Heuristics: Understanding Agile Requirements

Agile emphasizes just-in-time requirements rather than upfront preparation. The requirements person—be it the product owner, business analyst, product manager, or someone else—embodies the understanding of what is needed, and the user story represents the work that needs doing. This article details what user stories are (and what they are not).

Allan Kelly's picture Allan Kelly
Are You Ready for Go-Live? Eight Essential Questions

As real and daunting as scheduling pressures can be, they have to be balanced with the consequences of a potentially disastrous premature go-live. Don’t let all the reasons a system simply "must" be implemented by a target date overwhelm compelling evidence that it is not ready. Consider these eight questions honestly first.

Payson Hall's picture Payson Hall
ADC West 2015 Keynote: Lean UX: Turn User Experience Design Inside Out

When developing products, features, and enhancements, you have to have your customers’ best interests at heart. “We’re not just creating software,” speaker Jeff Patton said. “We’re changing the world.” You need to better understand the people you’re building things for, and the only way to do that is to spend more time with them.

Beth Romanik's picture Beth Romanik
DOC West 2015 Keynote: Why DevOps Changes Everything

The first keynote of the Agile Development, Better Software & DevOps Conference West was Why DevOps Changes Everything, by Jeffery Payne. There are definitely tools and processes that can help streamline a DevOps shift, but Jeff said that fundamentally, building a culture where everybody can communicate and collaborate effectively is key.

Beth Romanik's picture Beth Romanik
Why Adopting Agile Won’t Magically Reduce Your IT Budget

Of course, all companies would like to reduce their budgets. But cutting back in the IT department can have unintended consequences. This article looks at two of the more well-adopted cost-cutting approaches, the software factory and distributed teams, and goes into how they can help and hurt your company.

Mario Lucero's picture Mario Lucero
Instead of MVPs, Maybe We Should Be Releasing SMURFS

The term minimum viable product, or MVP, has come to be misunderstood and misused in many organizations. It doesn’t mean you should be releasing half-baked, barely feasible software. Instead, you should be thinking of your product’s capabilities as a Specifically Marketable, Useful, Releasable Feature Set—or SMURFS!

Matthew Barcomb's picture Matthew Barcomb
Taking Vision to Reality: Using Agile to Drive Product Delivery

Product development organizations that skip or rush through critical preplanning activities run the risk of failure. Organizations that use a more agile approach to product development ensure that the teams work on the right things, have the right amount of dialogue with their business partners, and produce the right amount of value to the product.

Jack Walser's picture Jack Walser
Making Sense of #NoEstimates

A couple of years ago, the Twitter hashtag #NoEstimates appeared. Its purpose was to start a discussion about alternatives to estimations, but the idea of a project without explicit estimates is odd to most people in software development. However, if you start exploring it, you may find better sources of information to rely on.

Gil Zilberfeld's picture Gil Zilberfeld

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