user experience

Articles

Infinity symbol Has Continuous Deployment Become a New Worst Practice?

Software development has been moving toward progressively smaller and faster development cycles, and continuous integration and continuous deployment are compressing delivery times even further. But is this actually good for businesses or their users? Just because you can deploy to production quickly and frequently, should you?

John Tyson's picture John Tyson
Tape measure Estimation: What It Takes to Deliver Consumable Value in Agile Projects

Releasing in small batches is a good way to achieve quick feedback in your sprints, but these pieces don't have all the features users need. Providing consumable value is turning those small bites into a meal, and it’s worthwhile to estimate what it will take to deliver that—asking, “What consumable value do we expect to achieve, what duration and cost should we plan for, and how likely is it that the plan will succeed?”

Andy Berner's picture Andy Berner
Agile Development Conference West logo ADC West 2015 Keynote: Lean UX: Turn User Experience Design Inside Out

When developing products, features, and enhancements, you have to have your customers’ best interests at heart. “We’re not just creating software,” speaker Jeff Patton said. “We’re changing the world.” You need to better understand the people you’re building things for, and the only way to do that is to spend more time with them.

Beth Romanik's picture Beth Romanik
Designing Scenarios for Agile Stories Designing Scenarios for Agile Stories

The needs to improve the time to market of a quality product and adapt to a changing business environment are driving organizations to adopt agile practices in order to be competitive in the marketplace. However, a project team is bound to face difficulties if it is not trained on the fundamentals of agile. Read on to learn how to design scenarios for agile stories using a structured framework.

Sharath Bhat's picture Sharath Bhat

Better Software Magazine Articles

The Evolution of Software Monetization

End-users are demanding anytime, anywhere access to software apps on their devices. These changes are shifting the way software vendors conduct business. Michael Zunke uses the results of industry surveys to show how software products and services should be licensed.

Michael Zunke's picture Michael Zunke
Playing Games to Improve Software

You may not have heard about gamification, but instructional designers are now using game principles to help with retention of learned material in many forms of training. Ross Smith and Rajini Padmanaban believe that developers' UX and app design can benefit from gamification.

Ross Smith's picture Ross Smith Rajini Padmanaban
Incorporating User Experience into Early Agile Cycles

Chris Nodder explores the emerging need to focus on a software app's user experience. It doesn’t have to cost a fortune to perform some basic user experience analysis as long as it is done early and tested throughout a project’s lifecycle.

Chris Nodder's picture Chris Nodder
A Tale of Two Doctors and the Value Stream

Johanna Rothman compares the experience a patient has with doctors to software development. Producing value implies that the customer believes the software you create provides an important benefit by taking into  consideration the way a user works along with an exceptional user experience.

Johanna Rothman's picture Johanna Rothman

Interviews

Dona Sarkar The Glamour Is Back in Testing: An Interview with Dona Sarkar
Video

In this interview, Dona Sarkar, head of the Windows Insider Program at Microsoft, speaks about how the initiative allows them to get user feedback before final release. She highlights the importance of getting out in the field to understand your users’ experiences and the difficulties they encounter. Dona also discusses the evolution of the testing role, saying she anticipates that in the near future, testers will have their moment.

Jennifer Bonine's picture Jennifer Bonine
Janna Loeffler Testing Challenges in Creating Wearable Technology: An Interview with Janna Loeffler
Video

In this interview, Janna Loeffler, senior manager of experience quality standards at Carnival Corporation, discusses new technology being implemented on Carnival Cruise Lines to facilitate payments and security. She details the testing challenges of implementing wearable devices.

Jennifer Bonine's picture Jennifer Bonine
Finding Microefficiencies in Agile Practices: An Interview with Melissa Tondi

Melissa Tondi discusses retuning your standard agile practices to better engage the project team, enabling them to write code that will pass testing and free testers to assume the role of user advocate.

Jennifer Bonine's picture Jennifer Bonine
TJ Usiyan How Ideas and Assumptions Impact Applications: An Interview with TJ Usiyan
Podcast

In this interview, TJ Usiyan, an instructor with Iron Yard, talks about whether development and testing teams need to be on the same page. He also explains how subjectivity influences our systems and applications and why teams overlook subjectivity.

Josiah Renaudin's picture Josiah Renaudin

Conference Presentations

STARCANADA 5 Ways to Make Load Testing Work for You
Slideshow

While organizations understand the need for load testing, and many even have the necessary tools to manage it, they still fail to execute it well and “do the job” for end-users. Frustration at a poor user experience is increased by the IT organization's failure to explain...

Israel Rogoza
STARCANADA Testing Retail VR Applications
Slideshow

Traditional test approaches break down when applied to retail virtual reality systems. In this presentation, Nimesh Patel will share his experience developing a novel approach to retail VR testing that uses a blend of exploratory research and business- and user-focused testing strategies...

Nimesh Patel
STARCANADA Devices and Desires: As Humans How Do We Experience Software?
Slideshow

We consume and still we desire more. More devices, more apps, more data, more bandwidth, more connectivity. The more we have, the more we want …. We assume that to be true – those of us who work in the software industry. But is that true? To understand what is really required of our...

Isabel Evans
STARCANADA No More Shelfware—Let's Just Drive Test Automation
Slideshow

When Isabel Evans learned to drive a car, she also learned how to check, clean, and change spark plugs, mend the fan belt with a stocking, and indicate speed and direction changes with arm and hand signals. Now, we don’t expect to have to do any of those things; we just drive the car...

Isabel Evans

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