When developing products, features, and enhancements, you have to have your customers’ best interests at heart. “We’re not just creating software,” speaker Jeff Patton said. “We’re changing the world.” You need to better understand the people you’re building things for, and the only way to do that is to spend more time with them.
The needs to improve the time to market of a quality product and adapt to a changing business environment are driving organizations to adopt agile practices in order to be competitive in the marketplace. However, a project team is bound to face difficulties if it is not trained on the fundamentals of agile. Read on to learn how to design scenarios for agile stories using a structured framework.
You may not have heard about gamification, but instructional designers are now using game principles to help with retention of learned material in many forms of training. Ross Smith and Rajini Padmanaban believe that developers' UX and app design can benefit from gamification.
Chris Nodder explores the emerging need to focus on a software app’s user experience. It doesn’t have to cost a fortune to perform some basic user experience analysis as long as it is done early and tested throughout a project’s lifecycle.
Johanna Rothman compares the experience a patient has with doctors to software development. Producing value implies that the customer believes the software you create provides an important benefit by taking into consideration the way a user works along with an exceptional user experience.
It seems like every week there's a new security disaster impacting millions of users worldwide. With the acceptance of mobile apps providing timely data at your fingertips, users are becoming very concerned about security. Philip gives you some impactful tips for developing apps that create trust with end-users.
In this interview, Neeraj Tripathi, vice president of Global QA at Infor, goes over the principles of effective software quality management. He explains how to measure customer satisfaction and how active QA involvement eliminates defects early and shifts quality left.
In this interview, TechWell speaks with agile testing coach and practitioner Janet Gregory. During the STARWEST 2015 conference, she presented the keynote "I Don’t Want to Talk about Bugs: Let’s Change the Conversation."
In this interview, Prathap Dendi speaks about Ship.io and why testers should be interested in continuous integration and continuous delivery, as well as why agile is such a natural fit for mobile development. Prathap also tackles the impact of cloud and mobile on international business.
In this interview, Philip Lew, the CEO of XBOSoft, talks about his upcoming presentation, how user experience relates to mobile, the connection usability shares with UX, and how your company can take an important first step towards improving your mobile user experience.
Let's take an off-the-beaten-path approach to quality—testing based on actual user experiences. Being aware of surroundings and emotions while using intuition and instincts are attributes of great testing. With the right tools and approaches, we can learn to tap into users’ experiences to...
The Scrum Guide describes Product Backlog Refinement as “the act of adding detail, estimates, and order to items in the Product Backlog.” New and even experienced agile teams often underestimate the importance of well-groomed stories and find the process of reviewing numerous stories...
Observation is an important research technique when we are designing solutions to delight users. Some kinds of information that may make the difference between an acceptable solution and a delightful one can only be obtained by observing users in their native environment. Observing users...
User stories are the basis for products built using agile development. User stories are relatively short, comprised of enough information to start the development process, and designed to initiate further conversation about details. Short doesn’t necessarily mean useful. Ambiguous stories...